Initially these designers were ecstatic about working on the game.and then they found out there were design "rules".and they'd have to stick to them. However, it was a lot of work to get everyone to make levels "our way".most of them had been doing crazy stuff for years, pushing the engine to do silly/inventive things that we hadn't dreamed people would do. They were already experienced with the editor and showed a passion for making levels (by doing it for years for free). However, the father of one of the designers got very sick at the beginning, so he only made one level that actually shipped.so really 5 level designers total, including myself.įor Infinity, we actually hired designers from the Ricochet Lost Worlds community to make the levels. Bignobody, technically there were about 6 level designers that made levels in the game, 2 artists (though more were credited for the stuff we re-used from previous Ricochet's), a couple of programmers (again, some were credited for previous work) and some of those people pulled "double duty" with other tasks.one of the artists also did the music, one of the programmers (James) is the producer and I also did the sound effects.
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