![]() ![]() It's great to see them now doing so well. The game itself remains a bit buggy at this stage, with a lot of features still to come, but I've sunk over a dozen hours into it and look forward to playing more. It's become the very model of how to release a game in that manner while still respecting your audience, delivering monthly patches to add major new features and regular devblogs to update the community about what's coming. ![]() Prison Architect was initially sold in alpha directly via its own site, and was later part of the first batch of Steam Early Access games. Chris even applied for programming jobs at other UK developers. They were worried they'd go to jail for trading in insolvency, and they'd put together a backup plan for establishing zombie Introversion, whereby the name would continue solely as a holding company for selling their back catalogue. When I last spoke to Prison Architect's lead designer and programmer Chris Delay, he talked about how bad things had become by the end of 2010. It's even sold more than all other Introversion games combined over their entire lifetime, including Uplink, Darwinia, DEFCON and Multiwinia. Prison Architect has been on sale since September last year, which means it's not just selling a lot, it's selling fast. That's a lot for a team that only recently risked bankruptcy. Prison Architect - the alpha-funded, Early Access, prison management game from Introversion Software - has sold 250,000 copies and made $8 million. ![]() I don't normally like business news, but I can write all day about indie designers done good. ![]()
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